Arcade extinction is almost upon us — popmatters
Ryan Smith has an excellent article for those of us who grew up in arcades — a pre-eulogy of sorts.
Ah, the atmosphere …
The arcades I grew up in were dark, sweaty, dungeon-like rooms filled with loud obnoxious lights and sounds with even louder and more obnoxious people. I remember the plethora of mohawked misfits, D&D-obsessed geeky types and various other mallrats. Even the typical arcade employee embodied the aesthetic — the longhaired burnout or the twentysomething underachiever celebrated in virtually every Kevin Smith movie.
True.
Ironically, though arcades were viewed by the older generation as seedy dens of teen corruption, the games themselves were often simplistic and childish affairs, especially compared with today’s popular over-complex and over-stimulating console games. Back then, video games didn’t revolve around fighting virtual lifelike recreations of World War II battles or murdering gang members; rather, we were innocently helping a pixelated frog across a street or saving a princess from a dragon.
Yes.
And despite all the unblinking eyes staring at video screens, arcades also often bred a sense of community — we’d chat with strangers about how to get past the Nth wave of aliens in Galaga, look on in awe for the guy who got past Act V in Ms. Pac-Man without losing a life, or bicker over who got the turkey leg in Gauntlet.
Spot on. Especially the turkey leg.
For many teens in the late ’70s and ’80s (before the advent of Xbox, cellphones and MySpace), arcades were actually prime destinations. It wasn’t just that my generation was dying to guide a yellow anthropomorphic hockey puck through a maze or help a mustachioed plumber rescue his girlfriend from a barrel-tossing ape, but because arcades were one of the few shared spaces we could hang out that felt decidedly adult-unfriendly. For some of us, going to the arcade was a small act of anti-authoritarian rebellion.
It’s kind of a sad fact, but it’s been a long time coming. More and more games appeared that cost a lot more than a quarter (often as much as a dollar) to play. I don’t know if that’s still true today because I haven’t been to an arcade in years and years.
But I certainly count myself among those people spoken of in this article. I used to spend all day after school on Friday, and all day Saturday, at the local arcade (Flickers) when I was in middle school and high school (for the most part anyway). Don’t even get me started on summers.
After Flickers closed down, they opened another one in the same mall. It was never the same, though, because it was much cleaner and more professional (more, dare I say, corporate). My friend Shane and I used to lament the loss of the dingy, hole-laden carpets, the flickering, humming florescent lights, the burnt-in screens, the always-broken-yet-always-there games.
That’s why this article really makes sense to me. It really was about the atmosphere — the dark, dingy, counter-culture, geek-filled atmosphere.